Ties that Bind: The Koldun spills blood on the earth before him.The loyalty of a ghoul or revenant servant is raised. Cowing the Servant: The koldun mixes a sheep's brain with soil from his domain together with his own blood while chanting a slavic incantation and then forces one of his servants to eat it.Sentinels of the Haven: The Koldun animates the mobiliar to move according to his desires.This greater attunement to the land aids him in all attempts to practice Koldunic Sorcery. Invoke the Greater Sign of Power: The Koldun assumes a visage befitting his most favored way.Most Spirits take offerings and oblations in blood, but others are more picky. Conjure Spirit: The Koldun summons a greater nature spirit to negotiate the task the spirit shall do for him.Raze the Lélek: The Koldun destroy a physical object by rending away its inhabiting spirit.Additionally, those in possession of the stone can draw upon the Koldun's Willpower to give him a short telepathic message or learn something about their environment. Although he has little discrete knowledge as to the stone's whereabouts, he has a constant sense of how far away it is and in what general direction. The blood invested into the weirding stone allows its crafter to always keep track of it. Craft Weirding Stone: The Koldun takes a crystal and invests one blood point into it.Invoke the Lesser Sign of Power: The Koldun exhibits a supernatural resonance in his eyes that correspondences to his highest Way.Blood of Flame: The Koldun transforms his own vitae into a muddy sludge that will ignite when anyone comes in contact with it.The now infected creature suffers from physical debilitations. Withering Agony: The Koldun draws the spirit from a sick tree out and puts it into another body.The bound spirits remain with him until their task is fulfilled. Service for Souls: The Koldun summons the spirits of nature and mystically "ghouls" them by offering them his blood.When the Koldun has replaced all of the victims Blood Pool with his own vitae, the target dies and is Embraced. The victim does not become a ghoul, but instead suffers from anemia. Afterwards, he may drink from a victim and replace its blood with his own vitae. Ritual of Death's Embrace: The Koldun drinks a goblet containing a foul mixture of wine, ashes and his vitae.The objects speak if spoken to and sometimes even when the Koldun does not command, though always with deference and fear. Hospitality: The Koldun awakens the spirits in an area attuned to him, like his Haven, animating the objects and granting them limited sentience.The place appears exactly as it was when the Koldun took the object. Using the object as an anchor, the Koldun can observe the place where it was taken from in exact detail. Reflections: The Koldun takes up an object made out from natural materials.Enlightenment: The Koldun makes himself able to perceive léleks ( elemental nature spirits) in his vicinity.A child whose essence has been stolen three times in a row dies. If the cat manages to lay on the child's face, some part of its essence is instead bound to the Koldun, who regains Willpower for a night. After that, the animal is sent out near a sleeping child. Mephistophelean Minx: The Koldun feeds an animal not larger than a cat one point of his blood.He regains one point of temporary Willpower. Reawakening the Dead Water: The Koldun drips some of his blood into a body of water and drinks it.Below is a list of the officially published list of rituals that can be practiced via Koldunic Sorcery.
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